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#odin

5 posts4 participants0 posts today

Okay, it's out.

Lena is a handmade framework for making tiny games with palette graphics.

It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:

🪟 Windows (Native)
🍏 macOS (Native)
🐧 Linux (via SDL3)
😖 WebAssembly (Native)

The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.

🕹️ github.com/lichendust/lena

I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.

Our Large Odin Stone Pendant Necklace in Recycled Sterling Silver. Beautifully textured & varied on each side, a lovely tactile piece.

Naturally formed holey stones go by many names: hag stones, Odin stones, or fairy stones.

This was made by hand in our home studio in Kirkwall, Orkney, inspired by the wild, ancient Orkney landscape with its unique blend of Scottish and Norse culture & history.

feralstrumpet.com/products/hag

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Nearly every ground station 📡 experienced some kind of failure:

• Wrong configuration
• Incorrect pointing coordinates
• An unexpected loss of a power amplifier the day before our launch
• Interference from a recently built cell tower that, although not in our frequency band, created enough noise to disrupt communications
• Insufficient mid-path gain, meaning weak signals were not getting to our radio receiver
astroforge.com/updates/odint-m

www.astroforge.comAstroForge | Odin't: A Complete Debrief of Our Deep Space Mission
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A post-mortem of the private asteroid mission #Odin just dropped: astroforge.com/updates/odint-m - "We contacted Odin multiple times on its way to deep space. We learned a lot, and many of those changes will be implemented in our next mission, Vestri. The chance of talking with Odin is minimal, as at this point, the accuracy of its position is becoming an issue."

www.astroforge.comAstroForge | Odin't: A Complete Debrief of Our Deep Space Mission
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A looong update about the state of #Odin just dropped at astroforge.com/updates/odin-le - "Odin is still out there, and we are still trying to talk. Our current theory is that Odin is in a very slow rotation, and that we will become power positive again at a regular rate. We are going to keep trying to command the spacecraft when we have the large transmitters available. The dish in India can talk to Odin until it goes down for Maintenance at the end of March."

www.astroforge.comAstroForge | Earning the Learnings: The Launch of Odin
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Im #Odin-Livestream youtube.com/live/WV9EXw07tSs sieht man gerade den - zeitweise verwaisten - Kontrollraum ... und im Display ganz rechts den Live-Stream youtube.com/watch?v=SkRSWm0vAaM von der 20-Meter-Schüssel in Bochum (die gerade Odin nicht sehen kann): Sie hat bei den Kommunikationsversuchen eine wichtige Rolle gespielt! Um 7:30 MEZ will auf diesem Kanal AstroForge-Chef Matt Gialich die Situation erklären, bevor die Versuche wieder aufgenommen werden, die Asteroiden-Sonde unter Kontrolle zu bringen.

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“A single one-kilometer-diameter asteroid, if it was platinum-bearing, would contain about 117,000 tons of #platinum. That’s about 680 years of global supply. You’re talking about centuries of platinum demand from a single #asteroid ☄️”. #Odin will arrive in late 📆 2025 after a journey of about 300 days to #2022OB5 nytimes.com/2025/02/23/science

The New York Times · Earth’s 1st Asteroid Mining Prospector Heads to the LaunchpadBy Jonathan O’Callaghan

Question for fedi-techies: I'm trying to flash a #Samsung #GalaxyTab with LineageOS. Most of the online advice assumes connection to Windows PC via #Odin. My PC is #LinuxMint. I have installed #JOdin (Java rewrite of Odin) which seems to connect OK but when I try to upload the ROM it reports an error, fails to open interface. Disconnects then reconnects. Anyone got any ideas? I've been haunting websites and blogs for 3 days!