Top Reasons to Stick with Blender 4.2 LTS
Top Reasons to Stick with Blender 4.2 LTS
Le devlog 0 du projet OpenRE est disponible sur #TurboTartineGames ! https://j-ponzo.github.io/projects/open_re_poc_devlog_0/
(OpenRE est une technologie permettant de créer des jeux en caméra fixe avec des décors pré-calculés, utilisant #Godot et #Blender.)
I needed a little clock for an article I am going to write, so I made one.
#mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #Clock #Summertime
Behind the Scenes: Agony
Discover the creative process behind the dystopian surrealist artwork 'Agony' with Nguyen Bao.
Creating a Stylized 3D Viking with Ease | Character Creator 4 & Blender Auto Setup [$]
Character designer Peter Alexander shares his enthusiasm for the recent Blender Auto Setup updates, highlighting how they streamline character design using Character Creator 4 (CC4) assets. He details his workflow, emphasizing the efficiency and viability of this setup for those without access to licensed software like Zbrush.
I continue not having much free time to work on this, but I've managed to finish the aft screens!
All that's left is the helm station, I'm dreading UVing that curved display.
"#Flow was made entirely with #Blender and rendered with EEVEE. Each frame took from about 0.5 – 10 seconds to render in 4k. We didn’t use a renderfarm. The final render was done on my PC. There was no compositing, all the colors were tweaked and adjusted using shaders."
Nice to see some #frugalComputing in theatrical #3D #animation, intentional or not.
https://www.blender.org/user-stories/making-flow-an-interview-with-director-gints-zilbalodis/
Some work-in-progress impressions of my pirate skeleton sculpture.
See other posts in this thread for more impressions.
𝕻𝖎𝖗𝖆𝖙𝖊 𝖘𝖐𝖊𝖑𝖊𝖙𝖔𝖓
Sculpted in Blender and rendered in Cycles.
Inspired by a Kenneth Anderson drawing.
See other posts in this thread for more impressions.
I made a thing that creates flow maps from curves, and then got a little carried away. #blender #geometrynodes
Robot Anomaly Demo is out!
Wishlist, share and play the demo!
https://store.steampowered.com/app/3619430/Robot_Anomaly_Demo/
#Blender 4.4 rappresenta un importante passo avanti per il popolare #software di #modellazione e #animazione3D. Che adesso può vantarsi di essere il "motore" che ha permesso agli autori del film di animazione #Flow di vincere l' #Oscar.
https://www.ilsoftware.it/vincitore-del-premio-oscar-blender-rilascia-la-versione-4-4/
A test animation for a procedural background generator. Wanted to make a looping version, but can't force it to repeat in this iteration, which I guess makes this a success.
It's based on a Blender geonode experiment, which took a fair bit of thought to rework in Godot.
Probably one of the more complicated shaders I've worked on so far.
Next steps.
Replaced the CM2 with a CYBER 180 (a machine we have in real) and replaced the floor tiles with a replica of raised floor tiles. Having normal, with holes to let air through and the ones with floor tanks for connectivity. #Cray #Cyber #vintagecomputing #blender #b3d #vintagecomputinglab
I was going to start working on my DGS dioramas, but somehow ended up working on a Blender extension for adding support for the OKHSL color space. These things just happen, I guess. It sounds almost reasonable.
I've been a big fan of OKHSL ever since I read https://bottosson.github.io/posts/colorpicker/ . It's available in Inkscape, and I implemented it in my own WIP pixel graphics editor, and I can't bear the thought of having to use Blender without it. Well, I could, but I really want to work on the extension today.
Another short video from #Deepinthelab my upcoming #survivalhorror #game made in #construct3 and #blender In Deep in the Lab you have to solve puzzles to unlock new game area and weapons. Enjoy! #gamedev #indiegame #horrorgame #horror #gamedevelopment #gamedeveloper #aliens #adventuregame
Converting an Image to a 3D Mesh in Blender