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#blender3d

65 posts48 participants10 posts today

It's been a while since I posted I think. Still working on the scary skeleton. This torso is probably the most difficult model I've worked on to date. It's almost done. I'm still working out a few artifacts in the normal map that are frustrating me. The last set of artifacts I'm dealing with are due to the low poly not lining up close enough to the high poly version so I have areas with no detail.