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#vfx

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Alien 👽 Max | 🇺🇦 gamedev<p>Today I dreamed that the power cables in the game should transfer energy in portions like water in hoses in cartoons, so, hello Unreal Engine... I'm doing this material to the music of Guano Apes</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.gamedev.place/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a></p>
Stefan Habel<p>🏢 We have moved! 😃🎉</p><p>Our new studio space here in unceded Vancouver is now officially open, after B.C. Minister of Finance, the Honourable Brenda Bailey, and Minister of Tourism, Arts, Culture and Sport, the Honourable Spencer Chandra Herbert cut the ribbon — using a lightsaber, of course 😁</p><p><a href="https://mastodon.social/tags/Lucasfilm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lucasfilm</span></a> <a href="https://mastodon.social/tags/ILM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ILM</span></a> <a href="https://mastodon.social/tags/Vancouver" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vancouver</span></a> <a href="https://mastodon.social/tags/Disney" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Disney</span></a> <a href="https://mastodon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a><br><a href="https://www.linkedin.com/posts/greggrusby_today-we-officially-cut-the-ribbon-on-industrial-ugcPost-7314049984377602048-ibkK/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">linkedin.com/posts/greggrusby_</span><span class="invisible">today-we-officially-cut-the-ribbon-on-industrial-ugcPost-7314049984377602048-ibkK/</span></a></p>
pafurijaz<p>After some comments and additional information, I had to correct the color temperature conversion table from Kelvin to HEX color code once again, and I also added the color values in HSV format. Now it should be okay. <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.social/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a></p>
pafurijaz<p>The previous one was a little bit wrong!<br>So I've recreated a new table of common black body color temperatures in Kelvin and their approximate HEX color codes for easy use in Blender and other RGB applications. <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.social/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a></p>
Ivan Boyko<p>2D STEAM VFX ANIMATION <br>Steam vfx animation for Fast Travel Device activation for metroidvania INAYAH-LIFE AFTER GODS <br>This one was pretty tough to execute, but i’m more than satisfied how it looks in the game right now <br><a href="https://mastodon.gamedev.place/tags/2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2d</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/FrameByFrame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FrameByFrame</span></a></p>
pafurijaz<p>I created a table of common blackbody color temperatures in Kelvin and their approximate HEX color codes for easy use in Blender and other RGB applications. <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.social/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a></p>
pafurijaz<p><a href="https://mastodon.social/tags/OpenEXR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenEXR</span></a> best practices<br>- Real-Time Playback/Compositing: Use B44/B44A or DWA for faster I/O . <br>- CGI/Rendered Content: ZIP (lossless) or PIZ (smaller files) . <br>- Texture Maps: ZIP for fast access . <br>- Layered EXRs: ZIPS for scanline efficiency . <br>- Avoid Lossy Compression for non-color data (e.g., normals, depth). <a href="https://mastodon.social/tags/exr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>exr</span></a> <a href="https://mastodon.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a></p>
Corgi Cabal<p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.social/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a></p>
Jaycosm🔆<p>🚩 Technicolor &amp; The Mill Legacy Auction<br> <br>Date: Thu, Apr 10, 10am PT<br>Inspection: Apr 9, 10am-4pm PT<br>Location: 8921 Lindblade St., Culver City, CA 90232</p><p>Own a Piece of VFX History! 🎬✨</p><p>With the closure of Technicolor’s VFX, Editing, and Offices of The Mill, a live online-only auction will be held on April 10th, featuring an exclusive preview on April 9th.</p><p><a href="https://www.cagp.com/auctions/a-full-service-creative-content-studio" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">cagp.com/auctions/a-full-servi</span><span class="invisible">ce-creative-content-studio</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Technicolor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Technicolor</span></a> <a href="https://mastodon.gamedev.place/tags/TheMill" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheMill</span></a> <a href="https://mastodon.gamedev.place/tags/Movie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Movie</span></a> <a href="https://mastodon.gamedev.place/tags/Film" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Film</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a> <a href="https://mastodon.gamedev.place/tags/DCC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DCC</span></a> <a href="https://mastodon.gamedev.place/tags/OfficeEquipment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OfficeEquipment</span></a> <a href="https://mastodon.gamedev.place/tags/Auction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Auction</span></a></p>
Blender Dumbass ( J.Y.Amihud )<p>From: blenderdumbass . org</p><p>I made myself review both Avatar movies in one day, which was something I had to do to see the progress, or lack thereof of James Cameron. And there is progress. A lot of it!</p><p>Read: <a href="https://blenderdumbass.org/reviews/avatar:_the_way_of_water_is_a_sublime_experience" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blenderdumbass.org/reviews/ava</span><span class="invisible">tar:_the_way_of_water_is_a_sublime_experience</span></a></p><p><a href="https://mastodon.online/tags/Avatar" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avatar</span></a> <a href="https://mastodon.online/tags/Avatar2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avatar2</span></a> <a href="https://mastodon.online/tags/AvatarTheWayOfWater" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AvatarTheWayOfWater</span></a> <a href="https://mastodon.online/tags/JamesCameron" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JamesCameron</span></a> <a href="https://mastodon.online/tags/Film" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Film</span></a> <a href="https://mastodon.online/tags/Review" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Review</span></a> <a href="https://mastodon.online/tags/Movies" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Movies</span></a> <a href="https://mastodon.online/tags/Cinemastodon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cinemastodon</span></a> <a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.online/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a></p>
Anton Palmqvist<p>FluidNinja 2.0 is shaping up to be pretty amazing!<br> <br><a href="https://youtu.be/iTYN1s8YbhM?si=HcJ91S_c5lmUyjLV" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/iTYN1s8YbhM?si=HcJ91S</span><span class="invisible">_c5lmUyjLV</span></a></p><p><a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a></p>
Jérôme Humbert<p>🎆 Bevy Hanabi v0.15.0 is out!</p><p>Following the usual release pattern, v0.15.0 is a major release with amazing new features:</p><p>➡️ New "hierarchical" effect feature allowing with GPU spawn event, to allow an effect to trigger particle spawning into another effect<br>➡️ A rewrite of the ribbons/trails implementation with explicit particle sorting. This replaces the confusing "group" API.</p><p><a href="https://github.com/djeedai/bevy_hanabi/blob/v0.15.0/CHANGELOG.md" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/djeedai/bevy_hanabi</span><span class="invisible">/blob/v0.15.0/CHANGELOG.md</span></a></p><p>📦<a href="https://crates.io/crates/bevy_hanabi/0.15.0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">crates.io/crates/bevy_hanabi/0</span><span class="invisible">.15.0</span></a><br>🦀<a href="https://github.com/djeedai/bevy_hanabi" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/djeedai/bevy_hanabi</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy</span></a> <a href="https://mastodon.gamedev.place/tags/bevy_hanabi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy_hanabi</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a></p>
pafurijaz<p>From time to time, I’ll upload the PBR materials I’ve prepared. It takes time, and I can’t always manage it. If you’re interested, you can download this PBR material at the link below. <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <br><a href="https://pafurijaz.gumroad.com/l/jdsva" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">pafurijaz.gumroad.com/l/jdsva</span><span class="invisible"></span></a></p>
Blender Dumbass ( J.Y.Amihud )<p>From: blenderdumbass . org</p><p>I decided to re-watch the first Transformers film today, but differently. Instead of indulging in it as mindless entertainment, I decided I want to actually view it seriously, as I would with somebody like Steven Spielberg, who, by the way, was an executive producer on the film.</p><p>Read: <a href="https://blenderdumbass.org/reviews/transformers_is_good_if_you_take_it_seriously" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blenderdumbass.org/reviews/tra</span><span class="invisible">nsformers_is_good_if_you_take_it_seriously</span></a></p><p><a href="https://mastodon.online/tags/transformers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>transformers</span></a> <a href="https://mastodon.online/tags/MichaelBay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MichaelBay</span></a> <a href="https://mastodon.online/tags/film" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>film</span></a> <a href="https://mastodon.online/tags/review" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>review</span></a> <a href="https://mastodon.online/tags/movies" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>movies</span></a> <a href="https://mastodon.online/tags/cinemastodon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cinemastodon</span></a> <a href="https://mastodon.online/tags/ShiaLabeouf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ShiaLabeouf</span></a> <a href="https://mastodon.online/tags/MeganFox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MeganFox</span></a> <a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.online/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a></p>
Blender Dumbass ( J.Y.Amihud )<p>From: blenderdumbass . org</p><p>I was frankly scared to re-experience the original James Cameron picture Avatar after knowing for certain that it is much worse, technically speaking, in comparison to the second film in the franchise. Yet I was confident that the film at the very least should be good. So I took my worries aside and watched it again. Does it hold up? Well let's talk about it.</p><p>Read: <a href="https://blenderdumbass.org/reviews/does_avatar___2009___stands_the_test_of_time_" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blenderdumbass.org/reviews/doe</span><span class="invisible">s_avatar___2009___stands_the_test_of_time_</span></a></p><p><a href="https://mastodon.online/tags/Avatar" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avatar</span></a> <a href="https://mastodon.online/tags/JamesCameron" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JamesCameron</span></a> <a href="https://mastodon.online/tags/Film" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Film</span></a> <a href="https://mastodon.online/tags/Review" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Review</span></a> <a href="https://mastodon.online/tags/Movies" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Movies</span></a> <a href="https://mastodon.online/tags/Cinemastodon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cinemastodon</span></a> <a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.online/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a></p>
Dr. Fortyseven 🥃 █▓▒░<p>BL Creative's work rebuilding the much maligned <a href="https://defcon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> for Star Trek V is not just incredible, but very faithful to the film's existing visual style. </p><p>How Paramount/CBS doesn't write up a contract with fan creators like this and make their efforts into official restorations is beyond me. What, you don't like money now?</p><p>It's THAT good.</p><p><a href="https://www.youtube.com/@blcreative" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/@blcreative</span><span class="invisible"></span></a></p><p><a href="https://defcon.social/tags/startrek" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>startrek</span></a></p>
Gary Noden<p><a href="https://creators.spotify.com/pod/show/graphters/episodes/The-Graphters-Podcast---Episode-4-02---Gary-and-John-chunnering-for-almost-exactly-one-hour-e30r45f" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">creators.spotify.com/pod/show/</span><span class="invisible">graphters/episodes/The-Graphters-Podcast---Episode-4-02---Gary-and-John-chunnering-for-almost-exactly-one-hour-e30r45f</span></a> The next instalment of the graphters podcast drops on Monday at 11am! It's a chunnery of an episode with some serious finger pointing <a href="https://mastodon.social/tags/podcast" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>podcast</span></a> <a href="https://mastodon.social/tags/education" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>education</span></a> <a href="https://mastodon.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/work" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>work</span></a> <a href="https://mastodon.social/tags/ai" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ai</span></a> <a href="https://mastodon.social/tags/freelance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>freelance</span></a> <a href="https://mastodon.social/tags/biscuits" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>biscuits</span></a></p>
Stefan Ihringer<p>I took another look at the progress of xSTUDIO, the media player and review application for <a href="https://mograph.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a>. Seems like development is taking place not on their github but at internally at <a href="https://mograph.social/tags/DNEG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DNEG</span></a>. There is a development branch that got a few massive commits this year to sync it with their internal codebase.</p><p>Has anybody tried it yet or managed to compile it? It would be great to replace the Foundry's Hiero/Nuke Studio or the dog slow RV player...</p><p><a href="https://github.com/AcademySoftwareFoundation/xstudio" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/AcademySoftwareFoun</span><span class="invisible">dation/xstudio</span></a></p><p><a href="https://mograph.social/tags/xstudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>xstudio</span></a> <a href="https://mograph.social/tags/ASWF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASWF</span></a> <a href="https://mograph.social/tags/VFXpipeline" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFXpipeline</span></a></p>
Dilman Dila<p>For my next short film, I want zombies to be in it, so looking for any assets I can use to create zombies in <a href="https://mograph.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> Anyone know of a good tutorial or product that I can buy and then customize, for zombie skin? <a href="https://mograph.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mograph.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mograph.social/tags/cgi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cgi</span></a></p>
Le Bottin des Jeux Linux<p>🛠️ Title: Pixelorama<br>🦊️ What's: A libre pixel art drawing &amp; animation tool<br>🏡️ <a href="https://www.oramainteractive.com" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">oramainteractive.com</span><span class="invisible"></span></a><br>🐣️ <a href="https://github.com/Orama-Interactive/Pixelorama" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Orama-Interactive/P</span><span class="invisible">ixelorama</span></a><br>🦉️ <a href="https://floss.social/@Pixelorama@mastodon.art" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">floss.social/@Pixelorama@masto</span><span class="invisible">don.art</span></a><br>🔖 <a href="https://floss.social/tags/LinuxGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LinuxGameDev</span></a> <a href="https://floss.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://floss.social/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://floss.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a><br>📦️ <a href="https://floss.social/tags/Libre" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Libre</span></a> <a href="https://floss.social/tags/Bin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bin</span></a> <a href="https://floss.social/tags/Arch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Arch</span></a> <a href="https://floss.social/tags/RPM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RPM</span></a> <a href="https://floss.social/tags/Flatpak" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Flatpak</span></a> <a href="https://floss.social/tags/Snap" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Snap</span></a><br>📖 Our entry: <a href="https://lebottinlinux.vps.a-lec.org/LO.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lebottinlinux.vps.a-lec.org/LO</span><span class="invisible">.html</span></a></p><p>🥁️ Update: 1.1<br>⚗️ Major release (Stable) 🍎️<br>📌️ Changes: <a href="https://www.oramainteractive.com/blog/pixelorama-1.1-is-out/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">oramainteractive.com/blog/pixe</span><span class="invisible">lorama-1.1-is-out/</span></a><br>🦣️ From: 🛜️ <a href="https://github.com/Orama-Interactive/Pixelorama/releases.atom" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Orama-Interactive/P</span><span class="invisible">ixelorama/releases.atom</span></a></p><p>🦝️ <a href="https://www.youtube.com/embed/u-TJ1WcCA6k" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/u-TJ1WcCA6k</span><span class="invisible"></span></a><br>🕵️ <a href="https://www.youtube.com/embed/MhMT5BldTLU" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/MhMT5BldTLU</span><span class="invisible"></span></a><br>🎮️ <a href="https://www.youtube.com/embed/ffxglqmE4sU" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/ffxglqmE4sU</span><span class="invisible"></span></a><br>🎮️ <a href="https://www.youtube.com/embed/CwT_Tz006Pc" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/CwT_Tz006Pc</span><span class="invisible"></span></a></p>