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#geometrynodes

4 posts2 participants0 posts today
Jacques Lucke<p>The Set Mesh Normal node has just been added to <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a>. It allows adding and modifying custom normals, opening up many new possibilities. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devfund</span></a></p>
Jacques Lucke<p>In three weeks I'll be at the Everything Procedural conference with Simon Thommes. There, we'll also give a <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> workshop. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/EPC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EPC2025</span></a> </p><p><a href="https://www.everythingprocedural.com/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">everythingprocedural.com/</span><span class="invisible"></span></a></p>
Jacques Lucke<p>Besides being able to import data into <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a>, Blender 4.5 will have a much better foundation for accessing and exporting the evaluated geometry data via the Python API. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devfund</span></a><br><a href="https://docs.blender.org/api/4.5/bpy.types.GeometrySet.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.blender.org/api/4.5/bpy.t</span><span class="invisible">ypes.GeometrySet.html</span></a></p>
Jacques Lucke<p>In Blender 4.5 one can import some file formats directly into <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a>: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devfund</span></a></p>
aeva<p>I made a thing that creates flow maps from curves, and then got a little carried away. <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a></p>
Midge Sinnaeve<p>loop_123 - Free download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/eevee" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>eevee</span></a> <a href="https://mastodon.art/tags/vj" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vj</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>loop</span></a></p>
aeva<p>I did some more UV mapping experiments in <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> tonight.</p><p>This one uses a UV mapping strategy inspired by triplanar mapping and granular synthesis. Each vertex maps its tangent plane to a random disc in UV space, and then the UVs and weights needed to make interpolation work are stored in the face corners. The material samples the same texture three times and applies the weights.</p>
aeva<p>I had a fun idea to use <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> to UV map meshes with other meshes instead of textures, and, uh, crimes may have happened.</p>
Christoph Werner 🔶️<p>This is our latest project for one of Germany's biggest photo book online stores. The result was created completely in <a href="https://mstdn.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a>. What you see here is completely procedural &amp; done by using Blenders <a href="https://mstdn.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a>. Nothing is modeled here! Every parameter is dynamic &amp; can be animated. My collegue, Stephan Kellermayr from quellenform, is responsible for the genious geometry nodes stuff. I've developed the complex material shader, managed the project &amp; produced this short trailer. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a></p>
Ryosuke<p>twisted <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> <a href="https://mastodon.gamedev.place/tags/disney" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>disney</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a></p>
aeva<p>I made a little sky / background gradient generator thing in <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> today. It draws a sphere for the sky and a disc for the ground which are both aligned to the camera. The colors are pulled from two gradients which are separate meshes so I can use vertex painting to fiddle with the colors.</p>
Ryosuke<p>stacking 2D boxes in Blender <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> <a href="https://mastodon.gamedev.place/tags/MotionGraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MotionGraphics</span></a></p>
Ryosuke<p>under the sea <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> <a href="https://mastodon.gamedev.place/tags/disney" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>disney</span></a> <a href="https://mastodon.gamedev.place/tags/illustration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>illustration</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a></p>
Seth Rutledge<p>Ok, I'm pretty psyched about this one - Made a "Morph object" modifier that is pretty flexible, including the ability to make the mid-steps gaseous <a href="https://mastodon.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.social/tags/Art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Art</span></a> <a href="https://mastodon.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a></p>
Jacques Lucke<p>Panels in node groups can now have a toggle in the panel header. This allows for more compact and cleaner looking node group assets. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devfund</span></a> <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a></p>
Jacques Lucke<p>We just merged a new operator that turns evaluated geometry into separate objects that can be edited manually. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devfund</span></a> <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a></p>
Jesse Spielman<p>Still wondering if it's possible in <a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> to output curves (and not mesh) from a <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> setup so I can bake them and export as <a href="https://mastodon.social/tags/svg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>svg</span></a> to send to my <a href="https://mastodon.social/tags/penplotter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>penplotter</span></a>.</p><p>Appreciate a boost!</p>
Ryosuke<p>a little motion tribute to moulin rouge <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/typography" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>typography</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a></p>
rich<p>Conway's Game of Coprophilia 😬 <br><a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a></p>
rich<p>doodle <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a>, using the first bit of this excellent tutorial <a href="https://www.youtube.com/watch?v=XR_vRtzH4GY" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=XR_vRtzH4G</span><span class="invisible">Y</span></a><br><a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a></p>