JimmyChezPants<p>Hey <a href="https://growers.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> </p><p>I am a broke non-clown seeking an occasional mentor for a while, to help me get up to speed on building games in this engine. </p><p>Why am I worth the effort? Long story, but I know I am capable, I have an autistic level of holding capacity in my brain, but the more complex a thing is, the more I need a human to clarify concepts and (especially) point me at the <em>good and relevant</em> documentation that I need to understand because I am a devotee of the Sacred Order of Effin M R'rs.</p><p>I have already learned the Blender API working at Tangent Animation and was a Technical Director at Mikros/Technicolor before they laid us all off to replace us with AI. I can do this, and intend to pick up C# while doing so. But a game engine is more complex still than what I was doing in Blender - for one thing, a TD has zero to do with the creative side.</p><p>My ideal mentor would be someone who formed their internet mindset during the era before streaming was a viable thing - in other words, I like email-type communication best. But it might also serve us to spend an afternoon or two in a screenshare session, walking me through building a basic scene with my own hands and neural pathways. The first time is a struggle for everyone but it's bit motherfuckin struggle for me.</p><p>I have had an idea for an adventure-type game bouncing around in my head for a few years, I even mocked up the introductory "level" in Blender a year or two ago, just walls and floors and ceilings and a (absurdly basic) subway train that would generally be the transition method for exploring the world.</p><p>There is a heavy social satire angle to it which has only become more rich with satyr foolery over the last few years, and I would like to see if I can make this first piece of it look and sound and function in a way I would find satisfying enough to keep going with it. </p><p>I don't want to sink any effort into the doomed big engines, and I doubt I would try to sell this - I am much more interested in seeing if I can assemble the gamedev equivalent of a community theatre troupe to release good quality stuff under CC license. In other words, I'm ready to do a real push at getting on top of Godot, because just like Blender, it is the future.</p><p>(Not saying I won't, if I end up with something I feel is in some way presentable and unique, put up a Patreon or something, but first I need to do my woodshedding...)</p><p>So, if you've got bandwidth to receive long emails (if you've read this whole toot and are not mentally exhausted from the reading, which seems to be a thing these days) about the very fine points in making games with Godot for a while, with the possibility of a very long tail of occasional "hey wow what the hell is this" emails over the next year or two, please @ me so we can exchange emails.</p><p>I am sure there's a good active forum for questions, and let me pre-emptively thank you for the suggestion, and assure you that I will avail myself of that option as needed, but this particular toot is not seeking <em>general advice</em> on getting help with Godot. Rather, this is a "what the heck" attempt to connect with someone who wants to actively mentor a person who has set a realistic milestone goal, and already begun building assets.</p><p>I could also, as a person who knows Blender pretty darn good once we clean all this rust off, be a good person to know, if game dev is your thing but building or surfacing or even animating 3D assets is not. I've already done the mental push through understanding working in 3D space in my head, I know how these objects are constructed at the bit level. </p><p>My art is usually music, which is why I don't spend my time doing that. I was a TD, but a TD has to understand what animators do better than they do.</p>