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#godot

87 posts81 participants8 posts today
Bean J. Bunny<p>Got started on a new level today, taking bets and guesses as to what I'm about to do here <a href="https://nerdculture.de/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://nerdculture.de/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://nerdculture.de/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://nerdculture.de/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
AssetHunts!<p>Love automation games? 🏭<br>Or planning your next game dev project in this genre? Then this asset pack might be perfect for you! 😍</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gameassets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameassets</span></a> <a href="https://mastodon.social/tags/unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a></p>
Nico | Ancient Mind out now!<p>Power system for my automation game prototype. Generators produce power, machines require power to work. Energy can be transferred from generators to machines with power cables.</p><p>The implementation was actually very similar to the cogwheel simulation I made some time ago!</p><p>Don't mind the placeholder graphics!</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot4</span></a></p>
betalars :antifa:<p>I was having an off by one error that was driving me crazy. For some reason the timing when playing back closed captions in my Editor Plugin.</p><p>I was going crazy trying to figure out what would cause the captions to be off.</p><p>NAMING CONVENTIONS.</p><p>The "current caption" of my stream is the one that is waiting to be emitted. It's never the one being displayed right now.</p><p>And I understand why I implemented it this way.</p><p>Anyway, I'm going to rename something to queued caption.<br><a href="https://chaos.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://chaos.social/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a></p>
JimmyChezPants<p>Hey <a href="https://growers.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> </p><p>I am a broke non-clown seeking an occasional mentor for a while, to help me get up to speed on building games in this engine. </p><p>Why am I worth the effort? Long story, but I know I am capable, I have an autistic level of holding capacity in my brain, but the more complex a thing is, the more I need a human to clarify concepts and (especially) point me at the <em>good and relevant</em> documentation that I need to understand because I am a devotee of the Sacred Order of Effin M R'rs.</p><p>I have already learned the Blender API working at Tangent Animation and was a Technical Director at Mikros/Technicolor before they laid us all off to replace us with AI. I can do this, and intend to pick up C# while doing so. But a game engine is more complex still than what I was doing in Blender - for one thing, a TD has zero to do with the creative side.</p><p>My ideal mentor would be someone who formed their internet mindset during the era before streaming was a viable thing - in other words, I like email-type communication best. But it might also serve us to spend an afternoon or two in a screenshare session, walking me through building a basic scene with my own hands and neural pathways. The first time is a struggle for everyone but it's bit motherfuckin struggle for me.</p><p>I have had an idea for an adventure-type game bouncing around in my head for a few years, I even mocked up the introductory "level" in Blender a year or two ago, just walls and floors and ceilings and a (absurdly basic) subway train that would generally be the transition method for exploring the world.</p><p>There is a heavy social satire angle to it which has only become more rich with satyr foolery over the last few years, and I would like to see if I can make this first piece of it look and sound and function in a way I would find satisfying enough to keep going with it. </p><p>I don't want to sink any effort into the doomed big engines, and I doubt I would try to sell this - I am much more interested in seeing if I can assemble the gamedev equivalent of a community theatre troupe to release good quality stuff under CC license. In other words, I'm ready to do a real push at getting on top of Godot, because just like Blender, it is the future.</p><p>(Not saying I won't, if I end up with something I feel is in some way presentable and unique, put up a Patreon or something, but first I need to do my woodshedding...)</p><p>So, if you've got bandwidth to receive long emails (if you've read this whole toot and are not mentally exhausted from the reading, which seems to be a thing these days) about the very fine points in making games with Godot for a while, with the possibility of a very long tail of occasional "hey wow what the hell is this" emails over the next year or two, please @ me so we can exchange emails.</p><p>I am sure there's a good active forum for questions, and let me pre-emptively thank you for the suggestion, and assure you that I will avail myself of that option as needed, but this particular toot is not seeking <em>general advice</em> on getting help with Godot. Rather, this is a "what the heck" attempt to connect with someone who wants to actively mentor a person who has set a realistic milestone goal, and already begun building assets.</p><p>I could also, as a person who knows Blender pretty darn good once we clean all this rust off, be a good person to know, if game dev is your thing but building or surfacing or even animating 3D assets is not. I've already done the mental push through understanding working in 3D space in my head, I know how these objects are constructed at the bit level. </p><p>My art is usually music, which is why I don't spend my time doing that. I was a TD, but a TD has to understand what animators do better than they do.</p>
TurboTartine<p>Le devlog 0 du projet OpenRE est disponible sur <a href="https://mastodon.gamedev.place/tags/TurboTartineGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TurboTartineGames</span></a> !<br>➡️ <a href="https://j-ponzo.github.io/projects/open_re_poc_devlog_0/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">j-ponzo.github.io/projects/ope</span><span class="invisible">n_re_poc_devlog_0/</span></a></p><p>(OpenRE est une technologie permettant de créer des jeux en caméra fixe avec des décors pré-calculés, utilisant <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> et <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a>.)</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
Syntaks<p>Milestone! \(^▽^)/<br>* Enemies shoot back! Eek!<br>* Castle merlons (look it up) eat bad arrows.<br>* Solved an overlapping physics ick of player getting pummeled behind walls.<br>* Spiders.<br>* Discord argument with someone saying "Last the Night" is grammatically incorrect.</p><p>Up next: Ladders</p><p>Full video @ <a href="https://i.imgur.com/mukA2Qw.mp4" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">i.imgur.com/mukA2Qw.mp4</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/wip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wip</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/shootemdown" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shootemdown</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/comedot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>comedot</span></a></p>
Xanatos :godot:<p>I just made the console addon public available.</p><p>Check it out on my personal GitHub</p><p><a href="https://github.com/XanatosX/godot-game-console/tree/develop" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/XanatosX/godot-game</span><span class="invisible">-console/tree/develop</span></a></p><p>As I said there is already something like that which can be found here:</p><p><a href="https://github.com/jitspoe/godot-console" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/jitspoe/godot-conso</span><span class="invisible">le</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotAddon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotAddon</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Nico | Ancient Mind out now!<p>I'm working on a prototype for an idea I had about an incremental/automation game inspired by Minecraft skyblock modpacks such as Sky Factory and Project Ozone.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithgodot</span></a> <a href="https://mastodon.gamedev.place/tags/godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot4</span></a> <a href="https://mastodon.gamedev.place/tags/godot4_4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot4_4</span></a></p>
Yuri :godot:<p>🔍 In search of the simplest way to scale GUI in Godot!</p><p>🕑 Took me a few weeks to finally get around to it, but here's the article on GUI scaling strategies and tips!</p><p><a href="https://humnom.net/thoughts/67b7374e-the-simplest-way-to-scale-ui-in-godot.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">humnom.net/thoughts/67b7374e-t</span><span class="invisible">he-simplest-way-to-scale-ui-in-godot.html</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/uiux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>uiux</span></a></p>
Blender Dumbass ( J.Y.Amihud )<p><a href="https://mastodon.online/tags/SuperTuxKart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SuperTuxKart</span></a> is moving to <a href="https://mastodon.online/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> ? </p><p><a href="https://blog.supertuxkart.net/2025/03/supertuxkart-is-moving-to-godot.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.supertuxkart.net/2025/03/</span><span class="invisible">supertuxkart-is-moving-to-godot.html</span></a></p><p><a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.online/tags/gnu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gnu</span></a> <a href="https://mastodon.online/tags/linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>linux</span></a> <a href="https://mastodon.online/tags/freesoftware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>freesoftware</span></a> <a href="https://mastodon.online/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a></p>
Jacob Ibáñez 🔒<p>Queden només 5 hores per acaba la <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> i estic acabant de polir el <a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> </p><p>Si el podeu provar (preferentment descarregat en linux o windows) i em doneu la vostra opinió, seria guay! <a href="https://xarxa.cloud/tags/Help" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Help</span></a> <a href="https://xarxa.cloud/tags/MastoHelp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastoHelp</span></a></p><p>Podeu fer servir els propis comentaris de itch si voleu, o per aquí mateix. Volia fer un formulari però ara no vull invertir temps en pensar en les preguntes, potser el faig després.</p><p>Moltes gràcies!</p><p><a href="https://iakobs.itch.io/paraploimos-emporion" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">iakobs.itch.io/paraploimos-emp</span><span class="invisible">orion</span></a></p><p><a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
Associació GNU/Linux València<p><strong>Taller de Godot a la Retròpolis!</strong></p> <p><strong><span class="">12 abril</span><span class=""> ; </span><span class="">11:00</span><span class=""> – </span><span class="">18:00</span><span class="">CEST</span></strong></p> <p>El sábado 12 de Abril traemos de vuelta el taller de Godot, y lo llevamos mucho más allá, tanto en contenido, como por el contexto de participar en el Retrópolis 2025 organizado en la ETSINF de la UPV. ¡Va a ser brutal!</p> Más información Añadir al calendario <ul><li>Google Calendar</li><li>iCalendar</li><li>Outlook 365</li><li>Outlook Live</li></ul> <span class=""> Free </span><span class="">Entrada sostenible/solidaria NECESARIA. Infórmate.</span> <p><strong>Asociación de Usuarios GNU/Linux de València</strong></p> <p>+34 686349160</p><p><a href="https://gnulinuxvalencia.org/" rel="nofollow noopener noreferrer" target="_blank">Ver la web del Organizador</a></p><p>correo(arroba)gnulinuxvalencia.org</p> <p><strong>Escuela Técnica Superior de Ingenería Informática</strong></p> <span class=""><span class="">Camí de Vera, s/n</span><br><span class="">València</span><span class="">,</span>València<span class="">46022</span><span class="">Spain</span></span> <p><span class="">+34 963 877 200</span><br><span class=""><a href="https://www.inf.upv.es" rel="nofollow noopener noreferrer" target="_blank">Ver la web del Local</a></span></p> <p><a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://gnulinuxvalencia.org/tag/godot/" target="_blank">#godot</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://gnulinuxvalencia.org/tag/taller/" target="_blank">#taller</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://gnulinuxvalencia.org/tag/upv/" target="_blank">#UPV</a></p>
Rafa Laguna - Game Developer<p>¡Desarrollando juegos y herramientas!</p><p>👉 <a href="https://twitch.tv/rafalagoon" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/rafalagoon</span><span class="invisible"></span></a></p><p>Además de seguir desarrollando Animal Brawl, vamos a darle unos toques a la herramienta ChatEnhancer que empecé hace unos días</p><p>Ven a charlar, a preguntar y a trabajar juntos<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithgodot</span></a> <a href="https://mastodon.gamedev.place/tags/hechocongodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hechocongodot</span></a> <a href="https://mastodon.gamedev.place/tags/tooldev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tooldev</span></a></p>
Liam @ GamingOnLinux 🐧🎮<p>Cassette Beasts is getting a new companion character and story quest <a href="https://www.gamingonlinux.com/2025/03/cassette-beasts-is-getting-a-new-companion-character-and-story-quest/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/03/cass</span><span class="invisible">ette-beasts-is-getting-a-new-companion-character-and-story-quest/</span></a></p><p><a href="https://mastodon.social/tags/CassetteBeasts" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CassetteBeasts</span></a> <a href="https://mastodon.social/tags/IndieGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linux</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SteamDeck</span></a> <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a></p>
Snarkle Studios<p>Wishlist The Night Museum on Steam:<br><a href="https://store.steampowered.com/app/3456200/The_Night_Museum/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/345</span><span class="invisible">6200/The_Night_Museum/</span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indie</span></a> <a href="https://mastodon.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/marketingmonday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>marketingmonday</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot4</span></a> <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.social/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithgodot</span></a> <a href="https://mastodon.social/tags/steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>steam</span></a> <a href="https://mastodon.social/tags/horrordev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>horrordev</span></a> <a href="https://mastodon.social/tags/indiehorror" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiehorror</span></a></p>
Owl New Worlds 🔢 making NOKOMA<p>NOKOMA 1.7.6 is now available on iOS!<br>Full patch notes below ⬇️</p><p>Download now 💙<br><a href="https://apps.apple.com/app/nokoma/id6670575586" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">apps.apple.com/app/nokoma/id66</span><span class="invisible">70575586</span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/puzzle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzle</span></a> <a href="https://mastodon.gamedev.place/tags/cozy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cozy</span></a></p>
Snarkle Studios<p>I've been working on my Steam Developer page:<br><a href="https://store.steampowered.com/developer/SnarkleStudios" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/develop</span><span class="invisible">er/SnarkleStudios</span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indie</span></a> <a href="https://mastodon.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot4</span></a> <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.social/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithgodot</span></a> <a href="https://mastodon.social/tags/steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>steam</span></a> <a href="https://mastodon.social/tags/horrordev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>horrordev</span></a> <a href="https://mastodon.social/tags/indiehorror" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiehorror</span></a></p>
Chris Renfrow<p>Hey all! I published my latest blog post talking about and sharing the latest game I've built (with <a href="https://hachyderm.io/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> ) in my quest to get familiar with <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> ! </p><p><a href="https://www.veryth.ink/blog/20gc-jetpack-joyride" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">veryth.ink/blog/20gc-jetpack-j</span><span class="invisible">oyride</span></a></p><p>1/2</p>
Harvey Sandstrom<p>Big moment for Tokisan Games as they have released the 1.0 version of Terrain3D for <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a>.</p><p>There's no official terrain module for <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> but Terrain3D appears to be the most actively developed and feature-filled option. It has sophisticated optimizations and allows the terrain to have holes for caves, tunnels and other subterranean structures. And recently, support has been added for foliage instancing, with LODs.<br> <a href="https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.0-stable" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/TokisanGames/Terrai</span><span class="invisible">n3D/releases/tag/v1.0.0-stable</span></a></p>