SDL2 for macOS 9 "rough draft"
SDL2 for macOS 9 "rough draft"
Happy #screenshotsaturday
I know it's not a screen shot but enjoy a little video of the main menu for my game #MultiMall
I think this is the first time I've shown it off to the world, but it got slapped together over a few weekends.
I'm hunkering down to get a #demo ready for release some time in April, so keep those eyes peeled .
#indiedev #dlang #sdl2 #opengl #linuxgaming #coolshaders #glsl
#solodev #simulation
FLOWBLADE 2.20 released. This powerful video editor now uses SDL2 video playback for Flatpak on all systems with MLT 7.30 or higher. But video playback for native Wayland without XWayland or for GTK4 does not currently seem possible with SDL.
I did more #SDL3 stuff in @fedora this week!
- Rawhide/F42 now has sdl2-compat 2.30.50 replacing #SDL2.
- Reported a couple more issues and got fixes done.
- Updated SDL3 to v3.2.0 for F40+
- F41: https://bodhi.fedoraproject.org/updates/FEDORA-2025-8c064ffe4f
- F40: https://bodhi.fedoraproject.org/updates/FEDORA-2025-ae473dc268
If you want to develop an SDL3 application for Linux or Windows, Fedora is the place to do it!
If you like my work, consider sponsoring me: https://github.com/sponsors/Conan-Kudo
This week, I've done a bunch of #SDL3 stuff in @fedora.
- My change for Fedora Linux 42 to replace #SDL2 with sdl2-compat is done. SDL3 powers all #SDL applications in F42!
- https://fedoraproject.org/wiki/Changes/SDL2onSDL3
- Reported and got fixed an issue in sdl2-compat that caused mupen64plus to fail to build, backported that fix to Rawhide
- Updated SDL3 to v3.1.10 for F40+
- F41: https://bodhi.fedoraproject.org/updates/FEDORA-2025-8c064ffe4f
- F40: https://bodhi.fedoraproject.org/updates/FEDORA-2025-ae473dc268
If you like my work, consider sponsoring me: https://github.com/sponsors/Conan-Kudo
The #github repository of my #sega #mastersystem and #gamegear #emulator called "Masterlator" is now public I've rewritten the code in proper C++, use #cmake as the build system, utilize #sdl2 and added a new #debugger with #wladx compatible *.sym file support, memory viewer and tile/sprite viewer. It's rather basic now but will hopefully be a good tool for #homebrew game #development in the future.