Reading through (or more accurately skipping between) a few of the FATE Worlds books released through Evil Hat's Kickstarters, looking at what the settings offer and how heavy they are on rules. It's interesting how niche some of them are, not only in terms of setting but also what they actually involve doing. Take this, for example, from "Til Dawn":
'Til Dawn focuses on exploring romance and queerness at an emotionally charged
music festival. By performing emotions and body transformation by wearing
various robotic and cybernetic DJ suits called skins, players can experiment with
gender presentation and see how it affects both public and private relationships.
A huge inspiration for this Fate World of Adventure is RuPaul’s Drag Race. Drag
is a super visible pop-culture representation of how to queer our public perfor-
mance of gender, both in attitude and dress. Another one is Scott Pilgrim vs. the
World, because much of the combat is social and metaphorically represented in
DJ battles on stage. Til Dawn is basically a cross between the two!'
I truly can't wrap my head around the idea of playing this. Not a fault or criticism of the game itself, more an observation that it seems very much to be for a different audience and my limitations are all too evident. Fascinating, nonetheless.