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#physicsfactlet

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#PhysicsFactlet
It's a foggy day here in Albion, so let's talk about light (multiple) scattering!
Fog is composed of micrometre sized water droplet that can scatter light. This has two main effects: some of the light that was supposed to reach your eyes don't (because it is scattered away), and some of the light that was not supposed to reach you gets scattered into your eyes.
The denser is the fog and the further an object is from you, the more likely light is to be scattered away before it reaches your eyes. The amount of unscattered light (i.e. the one your eyes can use to form a sharp image) goes down exponentially (Lambert-Beer law), so an object in the fog gets dimmer pretty quickly. On the other hand there is a chance that light that was never meant to reach you is now scattered into your eyes, but since it arrives from a largely random direction, mixed up with a lot of other scattered light, your brain perceived it as a white blur on top of everything else. And since far away object were already dim, this white halo can easily overpower them, so you can't see them anymore.

#PhysicsFactlet
Do you want an interpretation of quantum mechanics that doesn't really work that well in practice, but that would look fantastic for your Sci-Fi novel? I have for you "Many interacting words" (not to be confused with the similarly named "Many worlds interpretation").
In this interpretation the universe is 100% classical, but instead of being one universe there is a VERY large number of them, all classical and weakly interacting with each other. In particular each particle is classical, but is repelled by its "copies" in the other universes. This is able to replicate a lot of the most weird effects of quantum mechanics. For instance, classically a particle is not able to overcome a potential barrier if it doesn't have enough energy to do so, but in this interpretation the particle would be repelled by its copies, so it has a non-zero chance of getting enough of a kick to jump on the other side of the barrier, producing the phenomenon we usually call "quantum tunnelling".
Another effect replicated by this model is the "zero point energy" i.e. the fact that the lowest energy a particle can have is not zero, but a bit higher than that. In this interpretation this comes to be because the particle (which is classic) would like to sit at zero energy, but so do all of its "copies", and they repel, so none of them can really sit at zero energy.
If you want, in this interpretation the very fact we see quantum effects is evidence of parallel universes!
journals.aps.org/prx/abstract/

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#PhysicsFactlet: The "Ashcroft/Mermin Project" Chapter 6: Diffraction from a crystal
A wave with a wavelength comparable with the interatomic spacing of a crystal will diffract, resulting in intensity peaks at different angles, that act as a "fingerprint" of the crystal structure.

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#PhysicsFactlet: The "Ashcroft/Mermin Project"
Chapter 2: Sommerfeld model
Electrons in a metal can be approximated as a Fermi gas, where only one electron can occupy a given state. At low temperature most of them are difficult to excite, because there is no free state available.

#PhysicsFactlet: The "Ashcroft/Mermin Project"
I will try to (likely very slowly) go through the classic textbook "Solid State Physics" by Ashcroft and Mermin and make one or more animation/visualization per chapter.
This will (hopefully) help people digest the topic and/or be useful to lecturers who are teaching about it. As with all my animations, feel free to use them.
The idea is that the animations are a companion to the book, so I will give only very brief explanations here.

* You have my blessing to use my animations (#PhysicsFactlet) for your lectures etc. Just let me know when you do 🙂
* I tried to explain how I make them here: youtube.com/watch?v=2zOUZlHKKb
* I release almost all of my scientific visualizations in the public domain, and upload them (with the code used to generate them) on Wikimedia Commons. The only exceptions are those that I consider not interesting enough. You can find them here: commons.wikimedia.org/w/index.