bolha.us is one of the many independent Mastodon servers you can use to participate in the fediverse.
We're a Brazilian IT Community. We love IT/DevOps/Cloud, but we also love to talk about life, the universe, and more. | Nós somos uma comunidade de TI Brasileira, gostamos de Dev/DevOps/Cloud e mais!

Server stats:

248
active users

#dune

7 posts7 participants0 posts today

A question for my fellow Game Marshals and Dungeon Managers: How thoroughly do you playtest encounters before you drop your players into them?

Context: I have a substantial battle coming up in the #Dune #TTRPG campaign I'm running, involving like 20 characters in total (Fremen, Harkonnen, and my players caught in the middle). I've run through the scenario twice now, and I've tuned it to where I'm pretty happy, but I think I'll do a couple more runs just to make sure. Is that normal?

“𝙳𝚎𝚎𝚙 𝚒𝚗 𝚝𝚑𝚎 𝚑𝚞𝚖𝚊𝚗 𝚞𝚗𝚌𝚘𝚗𝚜𝚌𝚒𝚘𝚞𝚜 𝚒𝚜 𝚊 𝚙𝚎𝚛𝚟𝚊𝚜𝚒𝚟𝚎 𝚗𝚎𝚎𝚍 𝚏𝚘𝚛 𝚊 𝚕𝚘𝚐𝚒𝚌𝚊𝚕 𝚞𝚗𝚒𝚟𝚎𝚛𝚜𝚎 𝚝𝚑𝚊𝚝 𝚖𝚊𝚔𝚎𝚜 𝚜𝚎𝚗𝚜𝚎. 𝙱𝚞𝚝 𝚝𝚑𝚎 𝚛𝚎𝚊𝚕 𝚞𝚗𝚒𝚟𝚎𝚛𝚜𝚎 𝚒𝚜 𝚊𝚕𝚠𝚊𝚢𝚜 𝚘𝚗𝚎 𝚜𝚝𝚎𝚙 𝚋𝚎𝚢𝚘𝚗𝚍 𝚕𝚘𝚐𝚒𝚌.”

― 𝘍𝘳𝘢𝘯𝘬 𝘏𝘦𝘳𝘣𝘦𝘳𝘵, 𝘋𝘶𝘯𝘦

I am reading "Dune" (about 1/3 of the way through the book), and it is amazing how at least ~80% of the book is dialogue.

I don't know how I feel about the author injecting people's thoughts in the middle of the dialogue though. It happens ~10% of the time, and it feels...Well, it feels like "the least bad writing technique" for the situation.

I cannot honestly think of a better alternative, but it *feels* like this is hard to get right, and anyone trying to imitate Herbert could screw this up badly.