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#godotengine

43 posts41 participants0 posts today
Conz<p>Testing "vibe coding" using AI for a side project. It's pretty wild (spooky and horrifying) what AI can build with some guidance! (Ignore the content, don't do drugs!) This little app now condenses complex notes into JSON, manages photo collections (even huge ones!), and uses background threads for quick thumbnail generation/loading. <a href="https://social.tchncs.de/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://social.tchncs.de/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://social.tchncs.de/tags/ai" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ai</span></a> <a href="https://social.tchncs.de/tags/development" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>development</span></a> <a href="https://social.tchncs.de/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://social.tchncs.de/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://social.tchncs.de/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a></p>
MenacingMecha<p>added a little easter egg to the 3D menu</p><p><a href="https://mastodon.gamedev.place/tags/y2roll" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>y2roll</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/n64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>n64</span></a></p>
Nat (she/they)<p>Spotted at the <span class="h-card" translate="no"><a href="https://wisskomm.social/@unibayreuth" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>unibayreuth</span></a></span> Game Innovation Lab <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
Joana Almeida<p>Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️</p><p>More small changes and bugfixes today!</p><p>Come join me!</p><p><a href="https://www.twitch.tv/sorcerystory" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">twitch.tv/sorcerystory</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
Tim Krief<p>New feature to drop in the next <a href="https://framapiaf.org/tags/fallacyquiz" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fallacyquiz</span></a> update! This time, it's an accessibility option. Some people had a hard time to read the pages in the book, so now you'll have the option to show the page flat as a 2D image. <a href="https://framapiaf.org/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://framapiaf.org/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
GamingOnLinux<p>Coming sometime soon to Early Access, Melvor Idle 2 has been announced by developer Games by Malcs. Building upon the success and popularity of the first game, but with some big new features to hook you in.<br><a href="https://www.gamingonlinux.com/2025/04/popular-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/04/popu</span><span class="invisible">lar-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/</span></a></p><p><a href="https://mastodon.world/tags/Steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Steam</span></a> <a href="https://mastodon.world/tags/IndieGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.world/tags/Upcoming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Upcoming</span></a> <a href="https://mastodon.world/tags/RPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RPG</span></a> <a href="https://mastodon.world/tags/EarlyAccess" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EarlyAccess</span></a> <a href="https://mastodon.world/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.world/tags/Idle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Idle</span></a> <a href="https://mastodon.world/tags/NativeLinux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NativeLinux</span></a></p>
Liam @ GamingOnLinux<p>Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features <a href="https://www.gamingonlinux.com/2025/04/popular-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/" rel="nofollow noopener noreferrer" target="_blank">www.gamingonlinux.com/2025/04/popu...</a> <a class="hashtag" href="https://bsky.app/search?q=%23MelvorIdle2" rel="nofollow noopener noreferrer" target="_blank">#MelvorIdle2</a> <a class="hashtag" href="https://bsky.app/search?q=%23IndieGames" rel="nofollow noopener noreferrer" target="_blank">#IndieGames</a> <a class="hashtag" href="https://bsky.app/search?q=%23PCGaming" rel="nofollow noopener noreferrer" target="_blank">#PCGaming</a> <a class="hashtag" href="https://bsky.app/search?q=%23Linux" rel="nofollow noopener noreferrer" target="_blank">#Linux</a> <a class="hashtag" href="https://bsky.app/search?q=%23Godot" rel="nofollow noopener noreferrer" target="_blank">#Godot</a> <a class="hashtag" href="https://bsky.app/search?q=%23GodotEngine" rel="nofollow noopener noreferrer" target="_blank">#GodotEngine</a><br><br><a href="https://www.gamingonlinux.com/2025/04/popular-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/" rel="nofollow noopener noreferrer" target="_blank">Popular idle game Melvor Idle ...</a></p>
Liam @ GamingOnLinux 🐧🎮<p>Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features</p><p><a href="https://www.gamingonlinux.com/2025/04/popular-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/04/popu</span><span class="invisible">lar-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/</span></a></p><p><a href="https://mastodon.social/tags/MelvorIdle2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MelvorIdle2</span></a> <a href="https://mastodon.social/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linux</span></a> <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
Benga Kai<p><a href="https://benga-kai.itch.io/hollow-song/devlog/930742/dev-log-week-1" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benga-kai.itch.io/hollow-song/</span><span class="invisible">devlog/930742/dev-log-week-1</span></a></p><p><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/IndieGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.social/tags/itchio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>itchio</span></a></p>
Rafael Gonçalves<p>I can't shake them off! 😱 <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
Hacker News<p>Native visionOS platform support</p><p><a href="https://github.com/godotengine/godot/pull/105628" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/godotengine/godot/p</span><span class="invisible">ull/105628</span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/Native" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Native</span></a> <a href="https://mastodon.social/tags/visionOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>visionOS</span></a> <a href="https://mastodon.social/tags/platform" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>platform</span></a> <a href="https://mastodon.social/tags/support" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>support</span></a> <a href="https://mastodon.social/tags/github" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>github</span></a> <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.social/tags/technology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technology</span></a> <a href="https://mastodon.social/tags/development" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>development</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a></p>
GameFromScratch<p>Rejoice <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>, it's time for free assets from Epic.</p><p>It's the Unreal Engine April 2025 Asset Giveaway #2 with 3 free <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> assets, while 1 of the assets is also for <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> &amp; FBX. As you can see in the video <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> export is easy enough.</p><p><a href="https://gamefromscratch.com/fab-april-2025-free-asset-giveaway-2-apr-22-may-6/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/fab-april-</span><span class="invisible">2025-free-asset-giveaway-2-apr-22-may-6/</span></a></p>
Poppe :godot:<p>It's happening! Thanks to some great work behind the scenes by bruvzg, Godot just got real SVG support for user interfaces - they now scale rather than stay rasterized at the same resolution!</p><p>You'll also notice text stays sharp when scaled even without MSDF; another boon of the new oversampling system. The wait for Godot continues.</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/ui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ui</span></a></p>
Rokojori<p>The good news: I've ported the grayscale compositor to C# for anybody who wants to try it out in C#. </p><p>The bad news: it has a C# only bug when using MSAA</p><p><a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> </p><p><a href="https://github.com/Rokojori/godot-compositor-effect-c-sharp" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Rokojori/godot-comp</span><span class="invisible">ositor-effect-c-sharp</span></a></p>
Owl New Worlds 🔢 making NOKOMA<p>Struggling with it after all 😅 though my version of the plugin is generated it doesn't seem to "see" my new function... I've put logs and all, nothing displayed in the console 🙄</p><p><a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
Julien Kaspar<p>I'm on my easter vacation and I see my face in this thumbnail pop up :D<br>Well it's time for another video log!</p><p><a href="https://www.youtube.com/watch?v=4wPj1bqnMCY" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=4wPj1bqnMC</span><span class="invisible">Y</span></a></p><p><a href="https://socel.net/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://socel.net/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://socel.net/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
Nico | Ancient Mind out now!<p>Advice for fellow developers: when you create a bossfight make sure the boss and the arena are independent.</p><p>The boss should be able to exist without the arena and the arena should be able to exist without the boss.</p><p>This makes it easier to keep logic separate and reuse things.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
Pikario :godot:<p>I've made a loading screen because loading is taking quite a time on vita, and I'm seeing that it's the very last part of the scene taking most of the time, I need to investigate 🤔<br>I'm using the ResourceInteractiveLoader</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/psVita" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>psVita</span></a> <a href="https://mastodon.gamedev.place/tags/godotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a></p>
Andrew Vasilyev<p>I wrote strata to save myself a ton of time, and maybe it can help you too! </p><p>Check it out: <a href="https://github.com/retran/strata" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/retran/strata</span><span class="invisible"></span></a></p><p>It lets you draw all model textures consistently in one layered PSD and export them directly for <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a>.</p><p>Yes, it added <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> to my build pipeline, but totally worth it! 😉 </p><p>Anyway, strata can also be used as a standalone tool – see the releases on GitHub.</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.social/tags/tools" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tools</span></a></p>
bram dingelstad :nb_flag:<p><a href="https://gamedev.lgbt/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> dev slaps top of script with a bug: "this boy can fit so many yield() calls"</p><p><a href="https://gamedev.lgbt/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>