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#ufo50

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ScruffyBrush<p>Seaside Drift</p><p>A <a href="https://meow.social/tags/furry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>furry</span></a> <a href="https://meow.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://meow.social/tags/commission" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commission</span></a> for <span class="h-card" translate="no"><a href="https://tech.lgbt/@CyrikCroc" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>CyrikCroc</span></a></span> </p><p>This one was <a href="https://meow.social/tags/UFO50" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UFO50</span></a> palette and res compliant instead of for a change :)</p><p>Seaside Drive is one of my favorite games on it so this was really fun to work with, love the vibrant vaporwavey colors, music and gameplay (love shmups in general)</p><p>Weirdly I somehow forgot I was drawing a car and ended up with a boat for some reason, but I started over and fixed that. Also learned sunrise and sunsets are fundamentally different colors (really shows I'm not an early bird and wouldn't have known until I had to look it up). Hope peeps can tell which it is :)</p><p>Overall the palette was generous and easy to work with (32 specific colors instead of 16 afaik arbitrary ones in GBA), with the exception of brown. Only really notice how often I use earthy tones when they're almost gone! Ended up using a fun combination of red blue and light brown to make the back seat look leathery brown-black.</p><p>Especially happy with the water splash also. Makes me want to try animating pixelart VFX</p><p><a href="https://meow.social/tags/mastoArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mastoArt</span></a> <a href="https://meow.social/tags/Fanart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fanart</span></a> <a href="https://meow.social/tags/FurryArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FurryArt</span></a></p>
/dev/urandom<p><a href="https://toot.cat/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> what if pico-8, but UFO 50?</p><p>(the games are all the ones provided with the <code>install_games</code> and <code>install_demos</code> commands: jelpi, celeste, dusk child, 8 legs to love, tower of archeos, embrace, frog home and hug arena)</p><p><a href="https://toot.cat/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> <a href="https://toot.cat/tags/ufo50" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ufo50</span></a></p>
nish<p>I made a small game inspired by Attactics in <a href="https://mastodon.gamedev.place/tags/UFO50" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UFO50</span></a> for my fellow <a href="https://mastodon.gamedev.place/tags/vim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vim</span></a> sickos. Check it out if you like either!<br><a href="https://nishb.itch.io/vitactics" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">nishb.itch.io/vitactics</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p>
james is here<p>At the end of Mini &amp; Max, depending on which ending you get, you either exit the storage closet into the party, where this track(reprising Party House) plays:</p><p><a href="https://phlogiston.bandcamp.com/album/ufo-50?t=294" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">phlogiston.bandcamp.com/album/</span><span class="invisible">ufo-50?t=294</span></a></p><p>Or you reverse time and exit into silence.</p><p>There is something noteworthy about this and where this game is positioned in the UFO50 metatext, beyond just having one game reference the other. A core theme of the meta is to discuss the ambiguous nature of work versus play: the general plot arc of UFOSoft is to be founded by dreamers who "play at work", and then gradually fade into drudgery as so many companies do.</p><p>The inciting event of Mini &amp; Max is of a mirror shattering - that's used to explain why Mini is able to talk to her dog and go on a size-shifting adventure in the storage closet. I haven't worked out all the times mirrors are referenced within UFO50 but a major callout comes in the Miasma Tower sequences, where Gregory Milk looks in the mirror and "can't see Pigman anymore, just his tired and grey face" (paraphrased) - seeing the mirror is taken to mean a world put in order, one that has put its fantasy away.</p><p>In most games with multiple endings, the "best" ending tends to be the one with the more miraculous, unlikely things occurring. But in Mini &amp; Max, the cherry achievement, the harder ending to get, is also the one where the mirror is intact, order is restored, you never witness the party happening and just go outside. While in the gold ending, the magic fully escapes and Mini uses her powers to terrorize the party.</p><p>The games chronologically located after Mini &amp; Max start to strip down their credits, eventually just to first/last initials. And the party guests in Party House, which are reprised in that last scene, are "friends of the developers". IOW, this game puts you in control of the "UFOSoft magic". When you cherry clear it, you've put things in order, which means the magic can no longer happen, because it always relied on chaos.</p><p>When you break a mirror, the saying goes, it's "seven years bad luck".</p><p>Barbuta, game 1: August 1982. "Developed secretly on company time"<br>Cyber Owls, game 50: July 1989. </p><p><a href="https://pounced-on.me/tags/ufo50" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ufo50</span></a> <a href="https://pounced-on.me/tags/gameing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameing</span></a> <a href="https://pounced-on.me/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://pounced-on.me/tags/literature" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>literature</span></a></p>
jmac<p>Is Magic Garden the big winner of <a href="https://masto.nyc/tags/UFO50" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UFO50</span></a>? It seems to be the game that people are talking the most about.</p><p>After playing it some more I understand that it's a twist on Snake, which explains the otherwise bizarre lack of extra lives, or the fact that touching a wall is an instant game-over. The theme seems like a bit of a mismatch, is all.</p><p>I unlocked the "gift" from it, at least. I almost like it. Maybe I'll get there eventually.</p>