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#pico8

13 posts13 participants2 posts today
Tom Mulgrew<p>There's a work-in-progress version of my little <a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> flight simulator here:<br><a href="https://www.lexaloffle.com/bbs/?tid=148524" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">lexaloffle.com/bbs/?tid=148524</span><span class="invisible"></span></a></p><p>I'd really appreciate any feedback, particularly if it helps me tweak the flight model to be (somewhat) more realistic.</p>
Jess🌺 :itsfree: :eggbug: :therian:&<p>🦌I'll check out pico8's music tracker and see how it works<br>me, 3 hours later:</p><p><a href="https://chitter.xyz/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a></p>
Shane Celis<p>“The cart data is stored using a steganographic process. Each PICO-8 byte is stored as the two least significant bits of each of the four color channels, ordered ARGB (E.g: the A channel stores the 2 most significant bits in the bytes). The image is 160 pixels wide and 205 pixels high, for a possible storage of 32,800 (0x8020) bytes.”</p><p>No freakin' way. I thought there was like a data fork in the PNG you could just chuck stuff into. <a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a></p>
🪵 lipu pini jan Maja<p><strong><a href="https://www.theverge.com/22935074/hundred-rabbits-uxn-roms-preservation" rel="nofollow noopener noreferrer" target="_blank">These artists are making tiny ROMs that will probably outlive us all</a></strong></p> <p>I think a found a new favourite fantasy <s>console</s> <s>computer</s> thingy. I like <a class="" href="https://www.lexaloffle.com/pico-8.php" rel="nofollow noopener noreferrer" target="_blank">PICO-8</a> and <a class="" href="https://tic80.com/" rel="nofollow noopener noreferrer" target="_blank">TIC-80</a> deeply, but there’s something in Unx’s minimalism that stands out. </p> <p><a href="https://log.digitalwords.net/tag/l.eng" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>l.eng</span></a>, <a href="https://log.digitalwords.net/tag/permacomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>permacomputing</span></a>, <a href="https://log.digitalwords.net/tag/pico-8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico-8</span></a>, <a href="https://log.digitalwords.net/tag/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a>, <a href="https://log.digitalwords.net/tag/tic-80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tic-80</span></a>, <a href="https://log.digitalwords.net/tag/uxn" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>uxn</span></a></p>
Paul Nicholas :pico8: :vscode:<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@bails80" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bails80</span></a></span> How have I not seen this amazing <a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pico8</span></a> demo before? 🤯<br>They even made a great BBS post where you can run the full demo AND see breakdowns of key <a href="https://mastodon.gamedev.place/tags/demoscene" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>demoscene</span></a> effects (+the Dual Tracker music!) 🤩<br><a href="https://www.lexaloffle.com/bbs/?pid=145596" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">lexaloffle.com/bbs/?pid=145596</span><span class="invisible"></span></a></p><p>UPDATE: According to the Pouet comments, I *DID* see it when it was released last year. Apparently, I'm at that age where memory fails me!<br>"...who am I again?!" 😅</p>
pʌblo :pico8:<p>So pleased that <a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> demo The Mind made by Haujobb &amp; Sweet16 won the Meteoriks Midskool award! <a href="https://youtu.be/jRGJVH90ka0?si=czuIoVOrgrXohhw-" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/jRGJVH90ka0?si=czuIoV</span><span class="invisible">OrgrXohhw-</span></a></p>
Massi 💾<p>Testing an overpowered plasma drill. It's time to start adding a proper game loop and for that I need minerals and a boat :)<br><a href="https://c.im/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a></p>
zep.p8<p>Trying out outlines combined with other p8scii features for <a href="https://mastodon.social/tags/picotron" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>picotron</span></a> 0.2.0d. The outline command ("\^o") takes a colour and a bitfield indicating which neighbours to set. This will probably also make it into <a href="https://mastodon.social/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> 0.2.7 along with rrect()</p>
James<p>it has now been an absolutely terrifying TEN years since I got access to <a href="https://teal.social/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> and started doing the most comfortable and satisfying game development I've ever done. the constraints allowed me to finally get out of my own way and make things and finish them.</p><p>I used it for most of my ~5 years doing <a href="https://teal.social/tags/onegameamonth" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>onegameamonth</span></a> and I've used it for a few fun things since (nothing released though, I think). you can see all my carts here, along with a couple of Voxatron ones:<br><a href="https://www.lexaloffle.com/bbs/?uid=9616" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">lexaloffle.com/bbs/?uid=9616</span><span class="invisible"></span></a></p><p>try it!</p>
Tom Mulgrew<p>I felt like diagramming my little <a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> ground plane system, because it's working way better than I had hoped.</p><p>Each tile of the game map (right) expands into an 8x8 tile region of medium distance content. Then each tile of those regions expands to another 8x8 tile region of close up content.</p>
LastofAvari<p>Peak of Empires /// Pico-8 Adventures ::: A <a href="https://mastodon.social/tags/Pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pico8</span></a> <a href="https://mastodon.social/tags/isometric" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>isometric</span></a> <a href="https://mastodon.social/tags/realtime" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtime</span></a> <a href="https://mastodon.social/tags/strategy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>strategy</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> &amp; an <a href="https://mastodon.social/tags/AgeOfEmpires" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AgeOfEmpires</span></a> <a href="https://mastodon.social/tags/RTS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RTS</span></a> <a href="https://mastodon.social/tags/demake" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>demake</span></a> by <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@taxicomics" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>taxicomics</span></a></span> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> ::: It's time to build your own tiny empire!<br>» <a href="https://www.youtube.com/watch?v=a-f1jYhj2AA" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=a-f1jYhj2AA</span><span class="invisible"></span></a> «</p>
:shstar: tonic :shstar:<p>my best friend finished their first pico-8 game!!!</p><p><a href="https://dev-h.itch.io/fresno" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">dev-h.itch.io/fresno</span><span class="invisible"></span></a></p><p><a href="https://social.yesterweb.org/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> <a href="https://social.yesterweb.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://social.yesterweb.org/tags/platformer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>platformer</span></a></p>
Fannar<p>Bounce Squad - A breakout style arcade game where you must rescue people from burning buildings. Free to play in browser or download at <a href="https://slumma.itch.io/bounce-squad" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">slumma.itch.io/bounce-squad</span><span class="invisible"></span></a><br>Also available on Splore</p><p><a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a></p>
Michał Rostocki<p>fast forward of 10 glocks vs 10 shotguns combat to assess the gun stats<br><a href="https://socel.net/tags/schifahren" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>schifahren</span></a> game <a href="https://socel.net/tags/picolove" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>picolove</span></a> <a href="https://socel.net/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> <a href="https://socel.net/tags/love2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>love2d</span></a> <a href="https://socel.net/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://socel.net/tags/screenshotsunday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsunday</span></a></p>
Pico/Retro<p>Now you can see the dogs sniffing butts! </p><p><a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pico8</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/PuzzleVideoGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PuzzleVideoGame</span></a> <a href="https://mastodon.gamedev.place/tags/ThinkyGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThinkyGame</span></a></p>
Pico/Retro<p>Some more game mechanics for my <a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pico8</span></a> puzzle game: walls block movement, and big dogs can push smaller dogs.</p>
Tom Mulgrew<p>4. All flight sims need airplanes<br>5. The airplane is always a Cessna<br><a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a></p>
Pico/Retro<p>A CC0 <a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pico8</span></a> implementation and demo of the Smoothstep and Smootherstep easing functions. Handy for animating smooth transitions.</p><p><a href="https://www.lexaloffle.com/bbs/?tid=148337" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">lexaloffle.com/bbs/?tid=148337</span><span class="invisible"></span></a></p>
Pico/Retro<p>A proof of concept for a new <a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pico8</span></a> puzzle game idea ... "Butt Sniffers!" ... the player controls multiple sausage dogs in a park. On each level they must move the dogs so that they are all sniffing another dog's butt.</p>
Sim<p><a href="https://scambier.xyz/blog/Collisions-in-Gamedev---Part-2---Dead-Cells" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">scambier.xyz/blog/Collisions-i</span><span class="invisible">n-Gamedev---Part-2---Dead-Cells</span></a></p><p>Second article on collisions, where I implement the (very much stripped down) method used in Dead Cells.</p><p><a href="https://hachyderm.io/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/collisions" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>collisions</span></a></p>